Scenario: The Holiday
Heist
Overview: With Gotham’s
rampant crime and murder rate, instead of visiting everyone individually, Santa
has decided to place all of the children’s gifts at convenient well-lit
Christmas trees throughout the city.
However, Gotham’s criminal underworld see this as an easy score. It is up to the cities vigilantes to ensure
that the gifts get to where they are most deserving!
Game Length: 6 rounds or when we run out
of time
Objectives: 3 Present
laden Christmas Trees. No other
Objectives will be used during this scenario.
Victory Conditions: The
team that controls the most presents (see below) during the recount phase of
the last turn will be the victors!
Special Rules:
-
Christmas
Trees – In the center of the board there are three Christmas trees with 5
presents underneath each. To retrieve a
present from under the tree a model must be in base to base contact with the
tree and manipulate it (1MC). Remove of
the presents from the tree and place with beside that model. Christmas Trees cannot be harmed or destroyed. They provide Ping! Roles like other terrain. Any model may do this, even if they are not
normally able to manipulate stuff.
-
So Many
Pretty Lights – Christmas Trees function as Lampposts that illuminate a
1inch area around the trees base.
-
What
Thoughtful Gifts! - A model carrying a present marker is
considered to be controlling it. EVERY
model may control a present in this game.
If a model wishes to move while carrying a present, they must spend 1
additional MC before the move. A model can only carry one present marker at a
time. Models may drop the present marker any time, and present markers may be
stolen like weapons with the appropriate special rules.
If a model carrying a present marker drop it or becomes KO or a Casualty,
place the present marker in base contact with the model where they became KO or
in base contact with the model prior to removing it as a Casualty.
-
I saw it
first! – If a model without a present is in base to base contact with an
enemy model holding a present, they may attempt to wrestle it out of their
grasp. The model may make an unarmed
melee attack action. They may spend as
many Attack Counts as they would like, PLUS one Special Counter. Your opponent may then spend Defence Counters
to Block the attack. If any of the attacks
hit, then both the attacker and the defender immediately roll a D6 and add
their STR bonus to their roll (See table below). Whoever rolled higher gets the present. After
who gets the present is resolved complete the attack as normal (roll for Damage,
armour etc).
Models STR
|
Roll Bonus
|
2+
|
5
|
3+
|
4
|
4+
|
3
|
5+
|
2
|
6+
|
1
|
-
Urban Terrain:
The Game Coordinator will set up Lampposts and Sewers.
-
Strategies:
Strategies will not be used during this game.
-
Crew Composition: Up to any three models from a single Crew
(including available Free Agents) with a total Reputation cost of 150 and $1000
Funding. You do not need a Leader or
Sidekick.
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