With the new card, his stats and traits stay the same. He does loose his "Knife" close combat weapon. However his "Automatic Gun" increased its rate of fire from 2 to 3 and gained the Light special rule (A model can fire this weapons even when it is in contact with an enemy model). I love this change. Now for 2 attack counters I take 3 shots, dealing a blood and a stun with each (much better then 2 attacks with the knife dealing one blood each). This also can combine with his Multifire trait (+2 RoF for 2 special counters). So while engaged in combat, for 2 Attack Counters and 2 Special Counters, he can take 5 shots dealing a total of 5 blood and 5 stun damage.
I did get a chance to use Rick Flag (and the other members of the Suicide Squad) in a game of DCU over the weekend. We played 60 levels and my opponent played the Crime Syndicate. The scenario was Rifts. It was a great game and very close, the Crime Syndicate managed to pull off a win in the last round by Owlman closing a open rift and Powerman killing Katana. The final score was 18-16. Rick Flag was fairly good in the DCU. He does not do a lot of damage but he has a solid stat line for his level cost. Stamina 9 with Soldier was very useful in this scenario. His Leadership skill is nice too (if I had remembered to use it!)
The real MVP for me though was Slipnot. He closed somewhere around 5 rifts himself and kept passing his endurance checks once he was hurt.
Every time I use the Suicide Squad in DCU I am impressed with how well they preform. While it was true that the only member that was not removed as a causality in the game was Captain Boomerang, I did manage to get every member of the Crime Syndicate (except Powerman) into the Light Blue or the Dark Blue (plus I only lost by 2 points in the end!).
I am going to be switching back to the Justice League for my next two projects, Rebirth Batgirl and Nightmare Batman).
Kevin
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