In game, Harley is a bit of a puzzle. With "Acrobatic" and "Fast", she is a very agile model that can jump around the table. I have used this to stalk hiding enemy models, as well as grab an objective early on.
She has the large mallet which is heavy (+1 to wound). It also sends wounded enemies flying backward. However, with her low strength, Harley can be limited in combat. In my last game with her, Harley went after her fellow Gotham City Siren comrade Catwoman. After a few rounds of combat, Harley had barely scratched the cat. Instead, I tried using her in more of a supporting role. I used both "Distract" (-1 enemy defense) and "Discourage" (-2 enemy willpower) on Catwoman. This dropped Catwoman's high defense down to 4 and robbed her of two key action counters that could have been used to dodge. This allowed a shotgun wielding henchman to fill the cat full of lead. Harley Quinn is not as straightforward as she would seem.
They are awesome. I ended up picking up the "Circus Stage" kit to try it out. I have also been wanting to make a photo back drop for my Joker Crew for a while.
The kit went together very smoothly, and was a lot bigger then I expected. For the cost and amount of effort it took to make a nice piece of terrain, I highly recommend it. I will be definitely be doing a full circus table now.
Kevin
"The pen is mightier then the sword if the sword is very short, and the pen is very sharp" Terry Pratchett
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