I had a hard time with the face, my fine detail brush is starting to split and lose bristles. Time soon to invest in a new one I guess. I tried to give him fiery eyes to match the pumpkins on the base.
While I have yet to win a game with my Scarecrow crew, I have enjoyed playing with it. I think I am getting a little better each time. It plays very different from my Joker or Batman crew that I am used to playing. I would probably do better with it if I took more low level henchmen and drop Diablo.
While Diablo is a cool looking model and fits into my theme, he has yet to prove his worth. He is actually more of a liability for me. In my last game with him, there were several moments early in the game that his spray template attack would have been great. However I continually passed the willpower check for "Regrets" (start of activation make a Willpower check, if Diablo passes he can not attack, if he fails he can attack as normal). In fact I did not fail it until the last turn (the game was long lost by that point).
He does have some limited uses when he passes his willpower. You can put him into base to base with an opponent to give another model the out number bonus (-1 defense). Alternatively you could just have him run objectives. However with a Move characteristic of 2 with no movement bonus he is an average speed. He also cost 50 rep and $200 funding, so he is not cheap. A few Arkham inmates would do it better.
However, the down side is that when his Willpower drops, so does his action counters. Less action counters means less effect or options when he activates (hopefully he would still have two to set something on fire). Also if you fail the "Inspire Fear" test by 8 or more, the model is removed as a casualty...
In the end I "regret" hiring him into my campaign crew.
I watch the Wonder Woman movie this week, so now I am taking a small break from the militia to paint the Amazonian warrior for my DC Justice League team.
Kevin
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